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Technology
transforms entertainment experience
You will
be definitely remembering the romantic scene from Titanic
with Kate Winslet and Leonardo DiCaprio standing on the bow
of the ship, arms outstretched with the amber rays of setting
sun and the infinite blue ocean in the background. And then
DiCaprio says I am the king of the world and make
you feel like one too. That scene could have probably been
shot in a makeshift pool and with a small boat.
Welcome to the world of visual effects where technology bonds
with creativity to create an elixir that transforms the entertainment
experience. The most important trend in the creative world
is the increasing use of technology. It enables creative people
to achieve today what was just an impossible vision a couple
of years ago.
Technology in the creative context is not the end by itself
but the means to the end. Creative content is increasing being
handled in digital form. This simplifies the process of capturing,
storing, manipulating, duplicating and delivering the content
to the target audience. Says Chandrasekaran, chairman and
chief executive officer, Pentamedia Graphics Ltd: Content
is king. The king has to be kept alive by showing it through
multiple delivery channels. This is easier when the content
is handled digitally.
Technology has wormed its way into the entertainment industry
by way of Computer Animation and Graphics. The global computer
animation industry has seen a growth of 28.98 per cent - a
jump from $15.70 billion to $20.27 billion. In fact, the industry
is estimated to grow to a whopping $40 billion in the next
couple of years not considering the Web entertainment which
has the maximum potential, adds Chandrasekaran.
Software aided by high-end work stations has transformed the
technology landscape of the creative industry. The animation
segment is one that offers a tremendous opportunity for Indian
companies to capitalise upon. Two dimensional animation (2D)
requires painstaking sketches of characters and movements
to be created. These are then delivered as continuous frames
which creates the illusion of motion to the viewers. Three
dimensional animation (3D), which portrays sequences with
better depth has rapidly gained in popularity. Feature rich
software and high powered hardware has given a fillip to this
segment. In 3D, images are often created in computers out
of sketches or models and then manipulated.
Motion capture for computer character animation is fast gaining
popularity. The movement of a model with markers placed is
captured. A 3D model is then superimposed on the data. The
resulting images are manipulated and content is created to
be delivered to the audience. For example, motion capture
techniques are used at Pentamedia Graphics Ltds studio
in Chennai to cut production time to a third. Says Chandrasekaran:We
are among the few who have mastered the motion capture technique.
The increasing use of information technology in entertainment
is a tremendous advantage for India, which has a head start
in IT domain. The country has the potential to become a world
leader in the 3D niche, say industry eperts.
In the entertainment world which will increasingly be using
the Computer as a Camera, India can be the torchbearer.
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