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Television - Telly Watch

Screen - The Business of entertainment

Cartoon Network to enter merchandising with Powerpuff Girls

The Powerpuff Girls centre around the adventures of three
super-powered sisters - Blossom, Bubbles and Buttercup - who
frequently ask to be excused from school so that they can save the world

It is a popular way of getting into the 20-something age group. We are building a pyramid brand structure. Through music, we will be able to get the adult young groups.
The next ladder is to woo the aspirational group in their teens. At the base, we have our core audience in the 4-16 age group

- Levina Li, Vice-President,
Asia Pacific, Cartoon Network

Cartoon Network is finally making a foray into the lucrative business of merchandising of its animation characters in the country with the launch of the first products in June.

The company is in talks with local music labels and toy manufacturers to introduce products based on the popular Powerpuff Girls characters. Cartoon Network will get 10 per cent of the proceeds as license fees. Music CDs and hi-tech toys will be the first products to be launched. "We are starting our merchandising operations with the Powerpuff Girls. There are very few girl skewed properties in the world. It is one of our top-rated shows. Besides, it provides us an opportunity to do targeted marketing," said Ms Levina Li, vice president, off-channel commerce, Asia Pacific, Cartoon Network.

The Powerpuff Girls centre around the adventures of three super-powered sisters - Blossom, Bubbles and Buttercup - who frequently ask to be excused from school so that they can save the world. While Powerpuff Girls will be the major focus of the company for the next two years, Cartoon Network is also grooming its second property, Dexter’s Lab. "We are at the planning stage. We will be exploiting our Dexter property later,"said Ms Li.

Time Warner is producing a 90-minute animated movie on Powerpuff Girls, which will be released in June, 2002. This will be the first movie produced by the company from the Cartoon Network originals (animated characters developed in-house). "It is a strategic decision to enter into movies. This will add to the longevity of the brand, continuously add exposure to the characters and provide mass appeal. We are present in home video, music, fashion and other accessories. We will be getting into theatres as well," said Ms Li.
Time Warner’s animated properties will get to exploit a multiple platform to grow the brand and build the Cartoon Network world. "It will provide a 360 degree brand experience. We will be building our TV into movie properties. We will be able to use theatre, cable TV, online and the wireless platforms," said Li.

The entry point for the merchandising products will be with the launch of music CDs and toys in June. "We are looking at having seven Hindi music songs and three songs from the US as India has a very strong music industry. In Philippines, we introduced CDs with three locally produced songs and seven titles from the US," said Li.

The company will introduce apparels and fashion accessories in the third quarter of the year. The products will be in the mid-price segment, though the sea toys will be expensive. "By the fourth quarter, we will have our full range of products. We are looking at local distributors. We will be importing the hi-tech toys directly from our global licensee partner called Trendmaster.

Why is Cartoon Network starting with music CDs? "It is a popular way of getting into the 20-something age group. We are building a pyramid brand structure. Through music, we will be able to get the adult young groups. The next ladder is to woo the a spirational group in their teens. At the base, we have our core audience in the 4-16 age group," said Li.

Cartoon Network’s strategy is to push up the demographics of its brand appeal. Powerpuff Girls’ consumer products are already launched in Australia, Philippines and Taiwan. The company will be introducing the products in six countries this year - India, Singapore, Thailand, Malaysia, Japan and Hong Kong. "We earn a revenue of $3 million in consumer products in the US. We enter into the Asian region through Australia as it has a huge consumer market. We also have a strong cable presence there and, hence, a wide following of the brand," said Li.


Sibabrata Das



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