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Power
Structure: Story Development software for writers
Power
Structures questions arent designed to be filled
out in order to be able to print some fancy report... They
are there to make you think, and then help apply those thoughts
directly to the story at hand
Powerstructure,
claiming to be the first story development environment is
designed for writers who arent searching for an electronic
muse but who have a story that they want to tell, and who
simply want a better "place" to do it. With Power
Structure there are no complicated forms to fill out, no new
theories of story or arcane terminology to learn. Instead,
it conforms to you, its nine unique
story views giving one a playground of the mind where one
can explore, develop and yes, even structure, the best writing
of ones career.
One can instantly jump from looking at the smallest detail
of your story to the big picture with the click of a mouse.
Graphically track conflicts, subplots, characters and themes
so you never lose track of what you set out to do and what
youve accomplished. it has been done by the same team
that brought you ScriptThing and Movie Magic
With Screenwriter, Power Structure brings the same intuitive
ease-of-use, power and flexibility that these programs are
known for and applies them to the story development process.
It has complete integration with both ScriptThing & Movie
Magic
Screenwriter allows you to take a script that you want to
rewrite, and simply open it in Power Structure and have all
your entire script in the programme ready for analysis and
rewriting. When youre done with the restructuring/rewriting,
simply click a button and it exports it back to a ScriptThing/Screenwriter
Script with all your dialogue, character names and so forth
still all formatted correctly for you!
It will give you means to be innovative, graphic methods of
looking at your story, its conflicts, character development
and more so that you can easily spot weak areas and strengthen
them. It will let you write in a manner that is most comfortable
to you, letting you jot down ideas and write scenes in any
order you want.
Power Structures interface is based on nine "Views."
In each View, you can write, explore, and hopefully be inspired
about some different aspect or aspects of your story. Fill
out as much or as little information in each View as makes
sense to you. Then, as you move among them, the information
automatically moves along with you, letting you dynamically
build a coherent, structured story, not just some pretty report.
Furthermore, theres no requirement that you work in
all Views, nor that you even use them in any particlar order;
they are there to inspire and aid you.
However, for simplicity in describing the programme, heres
exploring them in the order in which they appear in the programme.
Glossary of Terms
ACT: Act refers to the standard Three Act Structure
(also known as Aristotelian Three Act Structure because it
was first proposed by Aristotle in his seminal work, Poetics)
not the Act of a Play or TV show. This Three Act Structure
is such a common way of viewing stories for virtually all
mediums that we "hard-wired" it in. If you dont
want to use it, you certainly dont have to, but its
there for you to refer to if you like. The simplest description
of Three Act Structure is Act I - You get your protagonist
into a Tree, Act II - You throw rocks at him (or her), Act
III - You get him (or her) down.
STORY BEAT: This is the most basic "unit" of
your story, and its often called a Plot Point, Scene,
Dramatic Moment or the like. Depending on your viewpoint and
the medium you are working in, it can be as large or as small
a unit of story as you like, but whatever you call it, this
is where the "action" of your story actually happens.
Because most of the screen shots on this web site were taken
from Casablanca, in these graphics this is referred to as
Scenes, but because that is very film/theater-centric, we
talk about them as Story Beats.

SEQUENCE: This a collection of Story Beats. If youre
writing a novel it would be a Chapter, in a TV Show, it might
be a Television Act, in the heros journey it would be
a journey stage, in John Trubys story structure, it
would be one of his 22 Steps, and so on. Again, whatever you
call it, it is a larger part of the total story that should
have a rhythm and flow of its own. It typically has opening
and closing "Hooks" (events that grab the reader/viewer
and keep them watching), and usually also has an overall story
arc. 22 Steps is a trademark of Trubys Writers Studio
CONFLICT: This is the glue that holds the Story Beats
together. For our purposes, its the smallest "unit"
of story that comprises a beginning, middle and end, and is
variously also termed a Subplot or Thread.
This is the first View in the program. It is where you can
explore your overall big story concepts. It is here that you
can type in a synopsis, or think about backstory, or write
that potentially crucial pithy two line pitch. And like most
everything in Power Structure, you can change the category
names in the drop-down list, in addition to being able to
add, delete or revise any of the basic categories.
Characters view
Power Structures questions arent designed to be
filled out in order to be able to print some fancy report...
They are there to make you think, and then help apply those
thoughts directly to the story at hand.
This View is where you explore your characters, with questions
that spur you into thinking about their past and future, and
how they grow and evolve in the story. Fill in as much or
as little as makes sense to you; think about how each characters
strengths and weaknesses affects their changing roles in the
story, think about what they all want at the each of the major
turning points, how their desires change, and how the characters
evolve. Aristotle codified the basic 3 Act Structure of dramatic
storytelling in his Poetics well over two thousand years ago,
and not only is the concept still going strong, but it is
wonderfully compatible with other models of storytelling such
as Campbell & Voglers Heros Journey.
Power Structure brings the power of the 21st Century (give
or take a year!) to these ancient concepts, helping you build
your stories with strong acts that have dramatic relevance
for each of your characters, thus helping you to create an
extremely strong framework on which the rest of your story
can be built.
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