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Streaming
possibilities attract big players
Digital
Island said it is partnering with Compaq Computer, Intel and Microsoft
to create a high-capacity network for streaming audio and video on the
Web. Compaq, Intel and Microsoft agreed to invest $45 million in Digital
Island to build a network that promises to deliver 7.5 million simultaneous
streams -- the largest such network, according to the companies.
In addition, Compaq has agreed to extend $50 million in lease financing
to Digital Island and up to $50 million to the companys customers.
The deal also involves installing 8,000 Compaq servers in Digital Islands
proprietary network over the next two years.
The network, which will exclusively stream content in Microsofts
Windows Media formats, augments Digital Islands so-called edge-delivery
technology, which supports streaming formats by RealNetworks and Apple
Computer on servers provided by Sun Microsystems. "We take an ecumenical
approach and support all major player types," said Digital Island
president Leo Spiegel.
All four companies said the deal reflects growing consumer demand for
content encoded in Microsofts streaming formats. Having trailed
RealNetworks in streaming market share for years, the company has begun
to make some inroads. This deal could also point to a potential trickle-down
effect from the dueling streaming formats of companies fighting for a
piece of the streaming server market.
While the battle largely has been played out between competing software
platforms, the booming demand for audio and video content on the Web also
holds important implications for hardware manufacturers and network providers.
Its a business that few can afford to ignore. Analysts predict that
the market for streaming media content will grow from $78 million this
year to $2.5 billion by 2004.
Streaming server companies such as Silicon Graphics and Network Applications
support all streaming formats, licensing technology from RealNetworks,
Microsoft and Apple. But Sun servers do not run Microsofts streaming
formats.
Shiva Mandalam, Suns product-line manager for streaming, said the
company does not support Windows Media because it is not an open format.
In the meantime, the divide could help a company like Compaq, which is
working closely with Microsoft as it looks to get a bigger piece of the
streaming pie. "They have to have a story there, and they can get
some sexy wins in streaming," said Joyce Becknell, an analyst at
the Aberdeen Group.
Suns Mandalam agreed that Compaq could benefit by using the lack
of streaming standards as a wedge into the market. But he downplayed the
threat of long-term balkanization between rival groups of allied hardware
and software providers. "Any streaming vendor would look at streaming
all formats, because thats what customers say they want," he
said.
Digital Island is one in a crowded field of networking companies, including
Akamai Technologies and iBeam Broadcasting, aiming to improve the efficiency
of delivering content over the Web -- linking the so-called last mile
between consumers and content providers.
The company runs a proprietary system that offers edge-network services,
hosting content on servers located physically close to end-user computers.
Such services are especially important to streaming companies, which depend
on getting smooth data feeds to viewers and listeners, even over relatively
slow Internet connections.
RealNetworks has several partnerships with last-mile networking companies
and also offers its own enhanced streaming service through its Real Broadcast
Network. The company recently signed a deal to integrate its technology
with Akamai, by far the leader in edge-networking services. Other last-mile
Internet content distributors that support RealNetworks technology
include satellitefirms Cidera, iBeam and PanAmSat.
Terrestrial broadband partners include Digital Island, Enron, Madge Networks
and Microcast. Intel also recently said it would begin selling streaming
media services out of its newly created Internet Media Services group
to companies that want to broadcast live or videotaped coverage of stockholder
meetings, training courses or other events over the Web.
Intels interest in streaming derives from the companys strategy
to become the bit carrier for the Internet. Although it still earns most
of its revenues from computer microprocessors, Intel is moving into communications,
online services, networking equipment and other markets focused on the
processing and delivery of data across the Internet.
The company is building data centers worldwide so that it can host e-commerce
sites and Webcasting events. The streaming business started as an internal
project. The companys biannual analyst conferences have historically
been invite-only events. In 1998, Intel opened the event to the public
through a Web broadcast. Since then, Webcasts have become standard procedure
for Intel.
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