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Hollywood
tech: It’s alive
Hollywood is dead. Long live Hollywood! For those who think
the demise of Pop.com, DEN, Pseudo.com and others spells doom
for the interactive tinsel set, this years Digital Hollywood
exhibition in Beverly Hills, California, offers a strong counter.
Exhibitors overflowed into a tent hastily pitched next to
a pool, and sessions on Web-based film, music, animation and
other art forms were well attended. Whats different
this year is whos exhibiting. Other than a few stragglers
like Atom Films, the exhibitors at the show are overwhelmingly
heavy metal companies - those whose products form
or enable the broadband network over which next-generation
media flows.
And their target audience is largely those oft-maligned and
frequently written-off behemoths, the studios. Were
focused on helping companies with creative assets figure out
how to monetize those assets, said Jeffrey Stern, chief
executive for LineUp.com, a Los Angeles Web content aggregation
site that launched at the show. Having loads of page
views isnt enough any more.
For the most part, the people who own that content - and showed
up at the show in droves - are representatives of studios
with huge film, music, television and video libraries that
theyre figuring out how to deploy on the Net. And the
demise of all those media content plays excited little more
than bemused comments from attendees. Heres a nutshell
view of some of the exhibitors:
Real Networks: The Seattle streaming-media giant ruled Digital
Hollywood, from Rob Glasers 760-kb-per-second Godzilla
2000 clip during his keynote presentation to the companys
giant exhibition space fitted out like a movie theater, which
included a ticket booth and giveaways. Inside, audiences piled
into theater seats in a makeshift screening room to watch
digitally projected film clips running at 1.5MB per second
that Real says approaches DVD quality. (Microsoft was nowhere
to be seen among exhibitors, although its WebTV arm was a
show sponsor).
ZapMedia: The eagerly anticipated box-for-all-media will be
officially released in select eastern and northeastern U.S.
Circuit City stores in December, according to officials for
the Atlanta-based company at the booth. The ZapMedia box -
which enables users to stream audio and video, download MP3s
to a 30 gigabyte hard drive, and play CDs and DVDs through
their home entertainment system - has a pre-market order price
of $599, but will likely sell for less once retailers get
their hands on it. The box is equipped with Ethernet and modem
connections, enabling users to hook up it up either through
their cable/DSL lines or telephone lines.
A version under development will be able to store and download
video directly from TV, a la TiVo and Replay.
Interactive Video Technologies: The Los Angeles and New York-based
company is reeling in some major-league media clients like
HBO and Showtime with its sync-it technology,
which enables websites to synchronize streaming video content
with companion text that scrolls in another window. In the
closely followed Sopranos site, for example, the mobster family
tree synchronizes with video streams embedded in the tree.
Cyberworlds: The Toronto company, which makes software for
slapping together virtual Web worlds like Lego pieces, is
one of the few exhibitors that has a thriving content play
as a client - Stan Lee Media, which uses the technology to
populate its comic book world. Studios like Warner Bros. and
Universal Studios pay the company as much as $200,000 for
unlimited use o f the software to populate their own animated
universes. We actually have a business model,
enthused Sharleen Sy, the companys creative director
and co-founder. Can you believe it?
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